Sir, We Have an Orc Problem: Beginner's Guide & Best Towers

A bazillion orcs are coming and you've got turrets, bombs, and a tech tree. Here's how the game works and which towers the community swears by.

Last updated: Aug 22, 2026 ยท compiled from top-rated Steam community guides

What is this game?

Sir, We Have an Orc Problem is a short, incremental-style tower defense game by Mumpitz Games, released July 28, 2026. The pitch is in the title: tens of thousands of orcs are coming to overrun your base, and you defend with towers, active abilities โ€” and meta-progression that makes every run, won or lost, count.

The core loop

The game runs on two loops that feed each other:

  1. In-run: survive waves of orcs across 6 chapters with your towers and abilities.
  2. Meta: every run earns resources โ€” win or lose โ€” which you spend on a massive upgrade tree that makes towers and abilities stronger for next time.

Because upgrades persist, early "failures" are progress. The difficulty challenges (1.1 through 6.2 achievements) basically assume a near-complete tech tree.

Active abilities

Four click-to-use abilities, on hotkeys, available in every run:

Ability upgrades live in the tech tree too โ€” some challenge runs (2.1, 4.1) lean entirely on them.

Tower archetypes

Every tower fits at least one of three roles (community guide by plant4):

Every tower explained

TowerGunner (machine gun)
RoleHigh fire rate, low pierce/damage. Excellent cleanup; maxed out it becomes a horde weapon.
TowerMortar
RolePower/support hybrid. Infinite pierce, modest damage, but knockback that blocks off chokepoints.
TowerCannon
RoleThe power weapon โ€” excellent pierce, incredible damage, slow fire rate. Aim along orc flow lines, or wall off chokes.
TowerFlamethrower
RoleMost versatile. Best as support: 30% damage amp on affected orcs + chance to not consume pierce. Place in front of your main damage.
TowerTesla coil
RoleOne of the best. Fast fire rate, CC, good damage, and 360ยฐ electric chaining โ€” the best cleanup tower. Keep it behind your main line.
TowerGrenade launcher
RoleDefault support: heavy slow + damage amp. Front of the main damage setup.
TowerLaser
RoleInfinite pierce, best range, bouncing shots. Laser walls can block entire chokes; now fires reliably on slants.

Best tower ranking

The community guide's personal ranking (reliability and versatility over raw DPS):

  1. Tesla coil โ€” the best all-rounder, solid anywhere.
  2. Cannon โ€” the best horde clearer; 1-2 cannons hold areas where lasers need ~4.
  3. Laser โ€” top-tier power now that terrain no longer ruins its bounce.

After those three, machine guns (reliable cleanup), flamethrowers (amp support), mortars (knockback), and grenade launchers (slow) round out the list. For hard challenges, follow the exact setups on our level loadouts page.

FAQ

Is this game hard?

Normal runs are manageable; the achievement challenges (1.1โ€“6.2) are genuinely hard and assume a nearly-maxed tech tree.

How long is it?

A few hours for the main chapters, plus challenge runs for achievements.

Is there co-op?

No โ€” single-player only.

Which tower should I build first?

Tesla for general use, cannon for horde lanes, laser for long sightlines.

Related:Level Loadouts ยทAchievements Guide ยทSystem Requirements