Shift At Midnight: Money Guide
Money is everything in Shift At Midnight: it buys traps, guns, and supplies — and the$250 bill at the end decides your ending. Here's every way to earn it.
Chores: the honest money
The reliable income comes from doing the job properly. Rates from community testing:
| Action | Restock shelves |
|---|---|
| Payoff | Keeps the 5.0 rating → customers spend more; per-item restock income adds up |
| Action | Serve & bag for customers |
| Payoff | Core income, scaled by store rating |
| Action | Throw rats in the dumpster |
| Payoff | $3 per rat (vs ~10¢ if shot into meat) |
| Action | Mop roaches |
| Payoff | $3 per roach squished |
| Action | Clean the bathroom |
| Payoff | ~40¢ per toilet cleanup |
| Action | Bag body parts & litter |
| Payoff | Pays per piece (smashing limbs with melee pays nothing) |
| Action | Mop blood puddles |
| Payoff | ~10¢ per puddle |
| Action | Token wheel |
| Payoff | $10 per token spin |
| Action | Boss's timed tasks |
| Payoff | Paid on completion — and don't kill his friend |
| Action | Survive an entity attack |
| Payoff | Survival bonus at end of shift |
Advanced tricks (cheese)
- Toilet paper is a weapon. Pelt a doppelganger with toilet paper — every hit makes them bleed, and every blood puddle is 10¢ when mopped. It takes ~20 hits to kill one. It's slow, but it converts one threat into a carpet of income.
- The 9-hit rule. You can hit a paying human customer up to 9 times with toilet paper before they leave. Beyond that, you lose the sale. (For troublemakers, community reports say you can go further — but they're worth more as farmed sales than as corpses.)
- Farm troublemakers early. Before the final shift, customers have infinite patience — troublemakers keep spawning, so you can farm them for hours. On the last shift, patience meters exist; drivers never have one.
- Robbers and Victor. Killing the robber costs no penalty (self-defense), and Victor the detective can be safely killed when he attacks you — his knife hurts, so shoot him first.
- Shop prices fluctuate. Community data shows item prices refresh over time — buy guns, traps, and supplies when prices are low.
Affording the $250 bill
The True Ending requires paying a $250 bill. The counter-intuitive part, per the community's True Ending guide:
- Serve everyone — including doppelgangers. You get paid for serving them too, and that income counts toward the end-of-shift payment. The only customers you skip are ones with a bounty.
- Force the Entity to retreat every shift instead of just hiding out the clock.
- Collect every token and spin the wheel as much as possible.
- Clean everything: blood, body parts, trash, and bathroom messes all add up.
- Keep the rating maxed — it's a multiplier on customer spending.
- Your store savings don't transfer. At the end-of-night report, store savings are separate from your personal funds — spend freely on guns, traps, and supplies instead of hoarding.
Money mistakes to avoid
- Killing humans. A massive -$15 penalty per human. Identify before you shoot.
- Shooting rats. $3 in the dumpster vs 10¢ as meat — always throw.
- Smashing limbs with melee. You get nothing. Bag them.
- Letting your pet eat limbs. Each limb eaten is money lost.
- Using the sledgehammer on people. One-hit kills on humans = penalties. It's for entity defense only.
FAQ
What's the fastest way to make money?
Do every chore (rating at 5.0), throw rats in the dumpster, and serve everyone — including doppelgangers without bounties.
Do I need to save money for the ending?
You need $250 in personal funds for the True Ending. Store savings don't count — spend them on gear.
Is killing the robber safe?
Yes — community testing found no penalty, likely because it counts as self-defense.
Does serving doppelgangers backfire?
It can alert the Entity, but the income is required if you're aiming for the True Ending. Skip only bounty targets.
Related:Beginner's Guide ·All 3 Endings ·Traps Guide